unit 3: research techniques

what research is (briefly)
Certain subject
in-depth
find out what something is
what you do to gain info
re-finding info
finding DATA
research techniques
Data is a plural
how?
1) the first thing to do is secondary.
Data?
Where is the data?
the data is everywhere in primary and secondary sources.
sources: book, paper (essay), website.org, statistical census',  Interview, podcast, radio shows, questionnaires, TV shows, articles, magazines and journals.
the research needs to be varied.
questionnaires can be either  primary and secondary.
secondary data is where someone else has found data.
Primary,
3 areas of this unit
1) thousand word report (for unit 3)
2) pptx
3) create a TV interview (primary research)
market research - learning about what is trending in the gaming industry to see what's popular.
Pokemon
what is the target audience? - the target audience is children, this is shown in the games overall difficulty with the games creator, Masuda saying how "children these days would want to play smartphone apps".
the games story is also very kid friendly but it can go in depth about the story for life-long players of Pokemon.
what was the Market research done? - as it was an updated version of Pokemon Ruby, Sapphire and Emerald the creators chose to take many aspects of the game and added new features that were included in the previous games like the game mechanics of mega evolution and newer evolution's that were not available prior to Pokemon Ruby, Sapphire and Emerald and add those and integrate them into the story.
the games themselves were inspired by how J. Masuda used to play a sport in Japan known as beetle fighting. other inspirations were how the pokemon were designed; for example Groudon and Kyogre are based on the legendary Behemoth and Leviathan. other inspirations are from Japanese yokai, paladins and the Golem seen in Jewish Folklore.
the region itself is based on the country Japan, Southern Japan to be exact. with that it having a lot of islands with one large island with a volcano makes sense as Japan has quite a few volcanoes because of its tectonic plate structure.
other areas are based on popular land marks, towns and cities. for example: the opening town is based on either Imari City and/or sasebo city. other important areas are based on land marks, like the sealed chamber is based on yonaguni.
 sources;
https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_world_in_relation_to_the_real_world
image used to pinpoint the regions

File:Pokemon-to-real-world.png
https://en.wikipedia.org/wiki/Junichi_Masuda
research on creator
https://www.discogs.com/GAME-FREAK-Pok%C3%A9mon-Omega-Ruby-Pok%C3%A9mon-Alpha-Sapphire-Super-Music-Collection/release/10830710
research on the ost
soruce a: https://www.inverse.com/article/23138-pokemon-region-real-life-inspirations
the pokemon regions are based heavily on regions and countries in real life, Kanto, Johto, Hoenn and Sinnoh being based on specific regions in Japan, (The Greater Tokyo, The Kansai, Kyushu and the Hokkaido regions respectively). the other three regions, Unova, Kalos and Alola, m=take inspiration from the following:
Unova is based on New York, USA, with large reference points being Castellia City, Skyarrow Bridge and Nimbasa City.
Kalos is based on the country France and some areas are based on buildings from the UK. Geosenge town being a lot like Stone Henge, The Parfum Palace being based on Buckingham and many others. the bulk of the regions inspiration is based on France however the main city in the game being based on Paris and many places like Anistar city having some sort of reference to french landmarks.
Alola is based on Hawaii and has the most influences from that string of islands. it has references to its traditions and legends.

it is unsure which is reliable and which isn't
Which is reliable?
the reliable evidence is the inspirations of the regions. the primary research of this was how they took a piece of a county or the entire country  and take areas from that region and use it to create a region with a mass amount of variety. this is also shown for the inspirations of many Pokemon, some being basic and others are based on legends in the country and some are based on Yokai and other demons and even God himself.
which is not reliable?
the data that is not as reliable are ones such as the research on the games creator Junichi Masuda. this is mainly because of the website i used which was Wikipedia, something very unreliable. many interviews and all sorts are quoted and archived elsewhere however. so i can use that for more reliable data.
how valid is the Data?
the data for the most part is valid depending on what the inspiration and primary research was. i was asking the question mainly "what was the inspiration of Pokemon?" I mainly focused on the inspiration of the Pokemon themselves, the towns, cities and landmarks. many focused on the games difficulty and why that was the case.

16/01/19
Evidence
-screenshots
-phone photos
-secondary data -
-write what you think
OR
-write what someone else thought
you can use both in tandem.
DATA

Questions...
OPEN QUESTIONS ("Any answer" question)
Why?
How?
When?
What?
Who/Whom?
Where?

CLOSED QUESTIONS (Y/N questions)
Do...?
Am I...?
Is it...?
Alright...?

EXAMPLES
why do you play video-games? (OPEN)
Do you use a keyboard? (CLOSED)

CLOSED ONLY
Do you like Battle royal games?
Do you want to design games?

Who created Pokemon?
A - Game Freak
B - Sony
C - Nintendo
D - Konami
How much do you love Videogames? place an arrow where ever you like.
I hate them! - 0____5____10 - I love them!

Which game do you prefer?
Yes - Pokemon
No - Mario

what do you need to know?
- Genre of Game
- Question what people like in their games
- what kind of graphics do they like?
- Do you prefer gameplay over story?
- is internet an important feature to you?
- Is character development important to you?
- Do you like it when a game takes a darker approach to some concepts?
- What kind of music would you like?


DATA - ANSWERS
- Y/N
- 1-10
-Multiple Choice
-written
-percentage
-verbal
All have a Quantity Depending on the circumstance
Quantitative Data - Numerical values (mainly) (based on statistics), Used in Closed Questions.
Qualitative Data - worded statistical answers, Used in Open questions.

Quantitative questions:
-Age?
-How many...
-On average how much...
-What is your...
-What is your eye colour?
More than one source in a census

Data:
-People's attributes
-Behaviour
-Aspirations
-Culture
-Lifestyle

Interview:
-Survey
-Email
-Notes
-Photos
-Video
3 siblings,
Sony, Xbox, Switch - reliable because it's repeatable.

What I learned today:
I/V techniques with what you need to do - started with the name, asked for full name, asked for it to be spelt out and then began with OPEN questions.
-Body language can make you seem easy to talk to.
-Eye contact shows how you are focused.
-Clear speech can make the answers and the questions more understandable.
Open and closed questions - what they both are and when they are used.
-Open: what do do in your free time?,
-Closed: Do you like food?
-Open questions- where the answer can be pretty much anything.
-Closed  questions- where you can only have two answers, yes or no typically.
Qualitative and Quantitative - what they both are used,
Qualitative: worded answers that do not have a set numbers,
Quantitative: numerical answers or answers that have a number attached to them.
Validity = Believable - if what they say can correlate with their normal life and what's in the world, It's valid.
Reliable = Repeatable - the same answer used will be reliable.
what kind of evidence you can have: Screenshots, photos, etc..

Open answers are written, typed or vocalised.
Closed is where you have multiple answers (two or more).



30/01/19
GTA
Demographic and Geo-Demographic


revenue (million)
0-500
500-1000
1000-1500
1500-2000
2000-2500
2500+

GTA development?
history and Images
data
Genral gamer statistics demographic
GTA in USA demographic
other countries demographic
England stats demographic


Define secondary research. Define primary research. Must also define the following: Qualitative date Quantitative data Reliable data Valid data Use game design examples Show which sources I have used (e.g: a book, a website, etc.) What is audience research (player)? Consumer only. Game? +bad examples. What is market research? Existing market, competitors. How do I make a game that exceeds expectation (e.g: Minecraft's history)? Advertising (am I wasting money?)?
links:
http://lucymillerasfc.blogspot.com/2016/02/gta-5-demographic.html
https://www.redbull.com/gb-en/6-gta-online-stats-that-will-blow-your-mind
https://www.se7ensins.com/forums/threads/average-age-of-gta-v-online-players.1390170/
https://gamefaqs.gamespot.com/boards/634491-grand-theft-auto-v/67437494
https://uk.ign.com/articles/2014/11/13/gta-online-stats-reveal-over-33-million-players-in-224-countries
https://www.pcgamer.com/uk/play-gta-online-this-week-and-get-a-minimum-dollar800000-of-free-in-game-money/
https://www.rockpapershotgun.com/2015/03/30/why-i-love-and-hate-gta-v/
https://www.rockstargames.com/newswire/article/52349/gta-online-census-the-story-so-far
https://kotaku.com/you-might-be-surprised-how-grand-theft-auto-v-did-in-ja-1558103625
https://www.dailymail.co.uk/sciencetech/article-2451785/Grand-Theft-Auto-Middle-class-middle-aged-parents-likely-play-game.html

research essay:
13th febuary deadline
1000 words
secondary research
primary research
tertiary research
qualitative
quantitative
reliable
validity
define all and give examples


27/02/19
-Create 10 Questions for Primary Research.
-Open/Closed
-Qualitative/Quantitative
-got to do ten questions of primary research on the game you did as a group.
links for interview techniques, tips and tricks:
- https://www.grb.uk.com/careers-advice/graduate-market-research-interview-questions
- https://www.amnesty.org.uk/files/research_skills_-_questionnaires.pdf
- https://www.amnesty.org.uk/files/research_skills_-_interviews.pdf
- https://writingcommons.org/chapters/research-methods-methodologies/primary-research/interviews-surveys/213-types-of-interview-questions
- https://www2.open.ac.uk/students/skillsforstudy/conducting-an-interview.php
- https://owl.purdue.edu/owl/research_and_citation/conducting_research/conducting_primary_research/interview_and_survey_questions.html
- https://blog.alexa.com/market-research-questions/
- http://www.qualitative-research.net/index.php/fqs/article/view/2551/3998
- https://www.invisionapp.com/inside-design/design-research-interview/
- https://blog.hubspot.com/marketing/how-to-answer-popular-interview-questions
- https://research-methodology.net/research-methods/qualitative-research/interviews/
- https://managementhelp.org/businessresearch/interviews.htm
- https://www.jmirs.org/article/S1939-8654(11)00132-9/pdf
- https://getintoteaching.education.gov.uk/post-teacher-training-application/preparing-for-your-teacher-training-interview
- https://www.nyfa.edu/student-resources/nailing-game-design-interview-questions-part-1/
- https://blog.mindresearch.org/blog/game-design-101-guiding-questions
- https://www.bubble-jobs.co.uk/digital_design/interview_qas/games-designer/
- http://blog.web123partners.com.au/blog/the-10-questions-you-must-ask-your-client-before-designing-their-website.aspx
- https://www.jobinterviewquestions.com/videogame-design
- https://www.glassdoor.co.uk/Interview/game-artist-interview-questions-SRCH_KO0,11.htm?countryRedirect=true
- https://www.mockplus.com/blog/post/ui-design-questions-and-answers
- https://www.slideshare.net/brownmichael917/top-10-gaming-interview-questions-with-answers
- http://www.gamecareerguide.com/features/739/game_job_interview_questions_and_.php
- https://www.gamedesigning.org/career/job-interview-tips/

Interview examples that are the most relevant to the game we're working on:
- https://www.glassdoor.co.uk/Interview/mmo-interview-questions-SRCH_KE0,3.htm?countryRedirect=true
- https://www.glassdoor.com/Interview/What-MMO-experience-do-you-have-QTN_246824.htm
- https://www.glassdoor.co.uk/Interview/console-interview-questions-SRCH_KO0,7.htm?countryRedirect=true
- https://www.glassdoor.co.uk/Interview/Riot-Games-Researcher-Interview-Questions-EI_IE247538.0,10_KO11,21.htm


The predicted answer would be a list of what MMO’s the players have played for example: 
I’ve Played RuneScape, Minecraft, Roblox and the Elder Scrolls Online. 
^this would be what an interviewer would expect if a person has played any MMO games^ 
I’ve played no MMO games. 
^this is what an interviewer would expect if a person has not played any MMO games^ 

To make this a set of closed questions and more open towards this. 
You would ask questions like: 
1) Do you like MMO games in concept? 
2) Do you like MMO games in Execution? 
3) What do you think could be improved with MMO games? 
4) What do you think the most common mistake is in the terms of what companies are doing with MMO games? 
5) What do you like about MMO games? 
6) What do you dislike about MMO games? 
7) Which of these games have you played if any? 
  • Minecraft 
  • Runescape 
  • Roblox 
  • Fallout 76 
  • Elder Scrolls Online 
  • I have not played any of these game 
8) What you do to improve one of the you’ve chosen in the sense of how the games were developed and how they perform? 
9) Would you change the UI of the chosen game and why? 
10) Would you want to create an MMO game yourself if given the opportunity to do so? 
These are ten questions that I think would be best for an interview for the development of the game i did based on my pre-prep essay and pitch. which is an MMO based game.


I understand it is important to set and aim to achieve a target during each session.  This Target Plan is my responsibility and it is to be brought to every lesson.
If progress with targets is not achieved, lunchtime catch-up sessions will be arranged, failure to attend these will result in disciplinary action.
DATE
SUBJECT
TARGET FOR THIS SESSION
Specific – Measurable – Achievable –
Realistic – Timely
REFLECTION 
DID I ACHIEVE MY TARGET?
What went well? - What didn’t go well? - Why?
TUTOR SIGNATURE
20/03/2019
Unit 3: Research
I will be completing the analysis of my primary research and making a start on my pitch. i will be trying to keep my analysis brief on each question.
there's 6 1/2 questions that can be done in two hours, this gives me time to start my pitch. this is relevant because this is what I'm being graded on along with my understanding. 
the first part of my target should take half an hour to an hour, the start of the pitch will be the remaining time.




































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