Unit 78 Digital Graphics
PHOTOSHOP
-.psd file
-Layers -
-.RGB (A) A=Alpha=Transparency
-creating an A5 poster
(print CMYK) - we are not using this.
Grey Checkerboard or Black
-can create PNG, JPG, BMP, TIF, TGA and MPEG.
-we are not creating a .JPG, .TIF, .BMP, .TGA.
we are creating a .PSD and then exporting it as a .PNG
reviews of gaming posters:
https://uk.ign.com/articles/2010/11/03/retro-video-game-vehicle-posters
https://www.pinterest.co.uk/pixalry/gaming-posters/
http://pixalry.io/post/86612255531/video-game-adversity-poster-series-created-by




here is a guide on how to use photoshop
https://educwaac-my.sharepoint.com/:w:/r/personal/417817_edu_cwa_ac_uk/_layouts/15/Doc.aspx?sourcedoc=%7B7E762B8F-8988-4BF8-AB98-D711F540162E%7D&file=photoshop%20turorial.docx&action=default&mobileredirect=true
with a game like, Adventures through Ragnarok, having influences from many games like the elder scrolls, DnD, rust and Monster Hunter, to create it's own unique selling point. the game needs to be fun, immersive and above all: functional. The game succeeds in many ways. while the game could use some degrees of improvements. This leads to many story ideas and fights and enemy ideas. the moral system plays a huge role in its replay value also.
In a world, riddled with crime, corruption, evil; one man will hold nothing back to survive and save it, or end it.
Enjoyable.
Artistic Style -
art style of the game.
describe it.
images of the artsyle
graphics -
Isometric and Pixel/platform
3rd person perspective.
Concept Art -
Roughs (link to Blogger)
Texture-
wrap
UV Wrapping Ps
explain how texture is applied un your game.
Characters, Map, Buildings, scene/level.
H.U.D -
Health
Mana/magic/dollar/Mini map.
show the hud
How i developed my poster.
begins with research
Text Edit
Ps Manipulation
Why the Colour?
Why the Font?
Why the Graphics?
Compression
Lossy = MB
Lossless = GB
.Png
.tga
RGB (A)
Graphic types
vector -> .psd = . can be scaled and keep the resolution of the image. large.
raster -> .jpg = Joint photographic experts group/ .png = . can't be scaled and keep the resolution, it will lose resolution when zoomed in. small.
both equate to storage.
Resolution
Poster
Dpi? 300 pixels for the poster.
pixel and aspect ratio
1080p
game frame size
Storage and naming conventions
name_location_object_00001
P.C. Game Hardware Requirements
CPU(cores, Cache Size), SSD, OS, RAM size , Storage, Clock Speed.
-.psd file
-Layers -
-.RGB (A) A=Alpha=Transparency
-creating an A5 poster
(print CMYK) - we are not using this.
Grey Checkerboard or Black
-can create PNG, JPG, BMP, TIF, TGA and MPEG.
-we are not creating a .JPG, .TIF, .BMP, .TGA.
we are creating a .PSD and then exporting it as a .PNG
reviews of gaming posters:
https://uk.ign.com/articles/2010/11/03/retro-video-game-vehicle-posters
https://www.pinterest.co.uk/pixalry/gaming-posters/
http://pixalry.io/post/86612255531/video-game-adversity-poster-series-created-by




here is a guide on how to use photoshop
https://educwaac-my.sharepoint.com/:w:/r/personal/417817_edu_cwa_ac_uk/_layouts/15/Doc.aspx?sourcedoc=%7B7E762B8F-8988-4BF8-AB98-D711F540162E%7D&file=photoshop%20turorial.docx&action=default&mobileredirect=true
with a game like, Adventures through Ragnarok, having influences from many games like the elder scrolls, DnD, rust and Monster Hunter, to create it's own unique selling point. the game needs to be fun, immersive and above all: functional. The game succeeds in many ways. while the game could use some degrees of improvements. This leads to many story ideas and fights and enemy ideas. the moral system plays a huge role in its replay value also.
In a world, riddled with crime, corruption, evil; one man will hold nothing back to survive and save it, or end it.
Enjoyable.
Artistic Style -
art style of the game.
describe it.
images of the artsyle
graphics -
Isometric and Pixel/platform
3rd person perspective.
Concept Art -
Roughs (link to Blogger)
Texture-
wrap
UV Wrapping Ps
explain how texture is applied un your game.
Characters, Map, Buildings, scene/level.
H.U.D -
Health
Mana/magic/dollar/Mini map.
show the hud
How i developed my poster.
begins with research
Text Edit
Ps Manipulation
Why the Colour?
Why the Font?
Why the Graphics?
Compression
Lossy = MB
Lossless = GB
.Png
.tga
RGB (A)
Graphic types
vector -> .psd = . can be scaled and keep the resolution of the image. large.
raster -> .jpg = Joint photographic experts group/ .png = . can't be scaled and keep the resolution, it will lose resolution when zoomed in. small.
both equate to storage.
Resolution
Poster
Dpi? 300 pixels for the poster.
pixel and aspect ratio
1080p
game frame size
Storage and naming conventions
name_location_object_00001
P.C. Game Hardware Requirements
CPU(cores, Cache Size), SSD, OS, RAM size , Storage, Clock Speed.
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